Universal Windows Platform, however, supports only two. Unity supports three different scripting backends depending on target platform: Mono. The following table shows which scripting backends A framework that powers scripting in Unity. ![]() This includes all C/C++ source files with extensions. When using the IL2CPP scripting backend, you can use C/C++ source files as plug-ins and Unity compiles them along with IL2CPP generated files. More info See in Glossary for Android written in C/C++ and packaged in a shared library (.so) or a static library (.a). NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). ![]() There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed. Unity supports native plug-ins A set of code created outside of Unity that creates functionality in Unity.
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